Lucas van Tol

Sunday, March 12, 2017
Lucas van TolLike0
Lucas van Tol Senior sound designer and music supervising
+31 681424557
Before receiving his post graduate diploma in sound design at the Utrecht School of Arts, Lucas van Tol was hired as a sound designer at Guerrilla Games, then in the early stages of the Playstation 3 shooter “Killzone 2“. After four AAA Playstation titles, Lucas is now a senior sound designer and supervised the collaborative music process of the extremely well received title “Horizon Zero Dawn” (PS4).
Games experience
Music Supervising2013 – NowHorizon Zero Dawn (2017, Guerrilla Games, Playstation 4)I was part of the main in-house Horizon Zero Dawn sound team together with three other sound designers. About half of my time was dedicated to the music supervising process, the other half was dedicated to sound design. The music supervision included, but was not limited to setting and maintaining the music vision, defining music implementation rules, finding the composers, giving the composers feedback and information and creating custom music tracks for the game and its marketing assets.
Senior Sound Designer2011 – NowHorizon Zero Dawn (2017, Guerrilla Games, Playstation 4)I was part of the main in-house Guerrilla Games sound team together with three other sound designers. About half of my time was dedicated to the music supervising process, the other half was dedicated to sound design. In the role of senior sound designer i, amongst other things, contributed to the environmental sounds, UI sounds, pickup sounds, bird research and asset creation, foley, festival walla and music integration.
Senior Sound Designer2011 – 2014Killzone Shadow Fall (2013, Guerrilla Games, Playstation 4)I was part of the main in-house Guerrilla Games sound team together with three other sound designers. In the role of senior sound designer i, amongst other things, contributed to the foley, weapon handling sounds, environmental sounds, cutscenes and sequences, music integration and Arduino-based prototypes.
Sound Designer2009 – 2011Killzone 3 (2011, Guerrilla Games, Playstation 3)I was part of the main in-house Guerrilla Games sound team together with two other sound designers. In the role of sound designer i, amongst other things, contributed to foley, vehicles and automata, weapon handling sounds, environmental sounds, cutscenes and sequences and music briefing and integration.
Junior Sound Designer2006 – 2009Killzone 2 (2009, Guerrilla Games, Playstation 3)I was part of the main in-house Guerrilla Games sound team together with two other sound designers. In the role of junior sound designer i, amongst other things, contributed to foley, vehicles and automata, weapon handling sounds, environmental sounds, cutscenes and sequences, music briefing, music integration and worked on switching our game to the newer Sony proprietary SCREAM engine.
Other Relevant Experience
Sound designer for "Teddy" (animation)2005Andre Bergs / Il Luster ProductionsI did foley and sound design for this short movie, directed by André Bergs as part of his graduation project (and it was part of mine as well). It was picked up by Il Luster Productions and won several prices on film festivals, including “Best Animation Film” at the Festival International du Film d’Aubagne 2006  in France and a nomination for Best Debut Film at the Netherlands Film Festival 2005. Music by Alex Debicki.
Other projects2004-2006Several clientsDuring the last few years of my study i worked on several smaller projects. Games, animations, short movies, interactive museum installations. I even managed a project for the province of Flevoland that included recording on location, animation, voice overs and interviews, which was done one day before i started at Guerrilla Games. But in the end, all these little projects don’t add a lot to this resume, so i won’t include the details. Please feel free to ask about them if you want to know more.
Education
Utrecht School of Arts, Faculty Art, Media and Technology2000 – 2004Music Technology / Sound & Music ProductionMaster of Arts with honors
Utrecht School of Arts, Faculty Art, Media and Technology2004 – 2006Sound designPost Graduate Diploma (PgDip)
Senior Sound Designer incl. Music Supervision
Game Sound DesignGame sound design is what i’ve graduated in, and it’s what i have been doing for the last 12 years.
Music SupervisingDuring Horizon Zero Dawn i was in the unique situation of not having an Audio Lead for a large part of the project. As a result, i had to figure out a lot of music supervison things myself and used methods that might be a bit different from what others would do. At the same time, i had the luxury of working with a lot of different really experienced and talented people in the industry that taught me a lot about music supervision. People within Guerrilla, including the two leads that we did get later on and people within the extended Sony family.
CompositionI have studied composition at the Utrecht School of Arts, but during my course i switched to sound design instead. My composition experience includes writing for 12-piece live ensemble during a film festival, arranging for local music and theatre groups and i made small contributions to diegetic music that can be found in Killzone Shadow Fall and Horizon Zero Dawn. I think my musical skills help me being a good sound designer and it definitely helps communcation during music supervision, but i primarily see myself as a sound designer.
Sound location recordingI own a Sound Devices 744t-based recording set. I record most of my sound effects with it on location, from percussion instrument collections to subtle rain sounds in the forests of Belgium to underwater foley in a swimming pool in Spain.
Guitar (electric, acoustical)I used to be pretty good for my age when i was 12 years old. It’s still a handy supplementary skill i benefit from every day,
Languages: DutchI am a native Dutch speaker.
Languages: EnglishI do come with a Dutch accent, but other than that, my English is good, both in speaking and in writing.
NuendoNuendo is my to-go-tool for sound design work.
JiraI have done one project in Jira. I am still in the learning phases of it, but i have spent days creating custom dashboards already…
PerforceI know how to use Perforce as an end user.
Arduino / GenuinoI have made several ‘inventions’ with the Arduino boards. I even sold maker-projects through my own webshop for two years.
Follow @ Guerrilla Games
  • Fan art by @godliath_

#fanartfriday #horizonzerodawn #aloy #erend
  • Aloy in Nora Brave by @marybella_design
Photography by @crossbowkid

#horizonzerodawn #cosplay #horizoncosplay #aloy #aloycosplay
  • Aloy and her Watcher friend – Fan art by @austenweitzel

#FanArtFriday #HorizonZeroDawn
  • Focused
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Aloy in Shield-Weaver by @keyvei
Photography by @nikolay_photo

#horizonzerodawn #cosplay #horizoncosplay #aloy #aloycosplay #shieldweaver
  • Revenge of the Nora
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Aloy in Nora Silent Hunter Master by @lehni_art

#horizonzerodawn #cosplay #horizoncosplay #aloy #aloycosplay
  • Fan art by @benjuddart

#FanArtFriday #HorizonZeroDawn #Aloy
  • 🍂🏹🍂
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Photography by @micaev_cos
Aloy in Nora Protector by @ashquee

#horizonzerodawn #cosplay #horizoncosplay #aloy #aloycosplay #noraprotector
  • Beyond the Embrace 🌿
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Photography by @cleanpighideout
Aloy in Carja Blazon by @ms.teriouscosplay