Lucas van Tol
Senior sound designer and music supervising

Before receiving his post graduate diploma in sound design at the Utrecht School of Arts, Lucas van Tol was hired as a sound designer at Guerrilla Games, then in the early stages of the Playstation 3 shooter "Killzone 2". After four AAA Playstation titles, Lucas is now a senior sound designer and supervised the collaborative music process of the extremely well received title "Horizon Zero Dawn" (PS4).

Games experience

2013 - Now

Music Supervising
Horizon Zero Dawn (2017, Guerrilla Games, Playstation 4)

I was part of the main in-house Horizon Zero Dawn sound team together with three other sound designers. About half of my time was dedicated to the music supervising process, the other half was dedicated to sound design. The music supervision included, but was not limited to setting and maintaining the music vision, defining music implementation rules, finding the composers, giving the composers feedback and information and creating custom music tracks for the game and its marketing assets.

2011 - Now

Senior Sound Designer
Horizon Zero Dawn (2017, Guerrilla Games, Playstation 4)

I was part of the main in-house Guerrilla Games sound team together with three other sound designers. About half of my time was dedicated to the music supervising process, the other half was dedicated to sound design. In the role of senior sound designer i, amongst other things, contributed to the environmental sounds, UI sounds, pickup sounds, bird research and asset creation, foley, festival walla and music integration.

2011 - 2014

Senior Sound Designer
Killzone Shadow Fall (2013, Guerrilla Games, Playstation 4)

I was part of the main in-house Guerrilla Games sound team together with three other sound designers. In the role of senior sound designer i, amongst other things, contributed to the foley, weapon handling sounds, environmental sounds, cutscenes and sequences, music integration and Arduino-based prototypes.

2009 - 2011

Sound Designer
Killzone 3 (2011, Guerrilla Games, Playstation 3)

I was part of the main in-house Guerrilla Games sound team together with two other sound designers. In the role of sound designer i, amongst other things, contributed to foley, vehicles and automata, weapon handling sounds, environmental sounds, cutscenes and sequences and music briefing and integration.

2006 - 2009

Junior Sound Designer
Killzone 2 (2009, Guerrilla Games, Playstation 3)

I was part of the main in-house Guerrilla Games sound team together with two other sound designers. In the role of junior sound designer i, amongst other things, contributed to foley, vehicles and automata, weapon handling sounds, environmental sounds, cutscenes and sequences, music briefing, music integration and worked on switching our game to the newer Sony proprietary SCREAM engine.

Other Relevant Experience

2005

Sound designer for "Teddy" (animation)
Andre Bergs / Il Luster Productions

I did foley and sound design for this short movie, directed by André Bergs as part of his graduation project (and it was part of mine as well). It was picked up by Il Luster Productions and won several prices on film festivals, including “Best Animation Film” at the Festival International du Film d’Aubagne 2006  in France and a nomination for Best Debut Film at the Netherlands Film Festival 2005. Music by Alex Debicki.

2004-2006

Other projects
Several clients

During the last few years of my study i worked on several smaller projects. Games, animations, short movies, interactive museum installations. I even managed a project for the province of Flevoland that included recording on location, animation, voice overs and interviews, which was done one day before i started at Guerrilla Games. But in the end, all these little projects don’t add a lot to this resume, so i won’t include the details. Please feel free to ask about them if you want to know more.

Education

2000 - 2004

Utrecht School of Arts, Faculty Art, Media and Technology
Music Technology / Sound & Music Production

Master of Arts with honors

2004 - 2006

Utrecht School of Arts, Faculty Art, Media and Technology
Sound design

Post Graduate Diploma (PgDip)

Lucas van Tol (03-08-1980)

Senior Sound Designer incl. Music Supervision

Game Sound Design

Game sound design is what i've graduated in, and it's what i have been doing for the last 12 years.

Music Supervising

During Horizon Zero Dawn i was in the unique situation of not having an Audio Lead for a large part of the project. As a result, i had to figure out a lot of music supervison things myself and used methods that might be a bit different from what others would do. At the same time, i had the luxury of working with a lot of different really experienced and talented people in the industry that taught me a lot about music supervision. People within Guerrilla, including the two leads that we did get later on and people within the extended Sony family.

Composition

I have studied composition at the Utrecht School of Arts, but during my course i switched to sound design instead. My composition experience includes writing for 12-piece live ensemble during a film festival, arranging for local music and theatre groups and i made small contributions to diegetic music that can be found in Killzone Shadow Fall and Horizon Zero Dawn.

I think my musical skills help me being a good sound designer and it definitely helps communcation during music supervision, but i primarily see myself as a sound designer.

Sound location recording

I own a Sound Devices 744t-based recording set. I record most of my sound effects with it on location, from percussion instrument collections to subtle rain sounds in the forests of Belgium to underwater foley in a swimming pool in Spain.

Guitar (electric, acoustical)

I used to be pretty good for my age when i was 12 years old. It's still a handy supplementary skill i benefit from every day,

Languages: Dutch

I am a native Dutch speaker.

Languages: English

I do come with a Dutch accent, but other than that, my English is good, both in speaking and in writing.

Nuendo

Nuendo is my to-go-tool for sound design work.

Jira

I have done one project in Jira. I am still in the learning phases of it, but i have spent days creating custom dashboards already...

Perforce

I know how to use Perforce as an end user.

Arduino / Genuino

I have made several 'inventions' with the Arduino boards. I even sold maker-projects through my own webshop for two years.

Follow @ Guerrilla Games
  • Artist @ferguriz created this beautifully detailed piece of Horizon Zero Dawn fan art. Make sure to check their profile for more images and close-ups!

#fanart #horizonzerodawn #aloy
  • Aloy by @lady.chamomile

#FanArtFriday #HorizonZeroDawn #aloy #fanart
  • Art by @lorenzo_rendih
–

#FanArtFriday #HorizonZeroDawn
  • Erend by @heavysteelcosplay
Photographer: @dirtyangelphotography

#horizonzerodawn #horizoncosplay #hzdcosplay #erend #erendcosplay #cosplay
  • Rost, Avad and Balahn by @dbrownarts
#FanArtFriday #HorizonZeroDawn #fanart #Rost #Avad #Balahn
  • #FanArtFriday by @bartosz_pawel_lewicki

#horizonzerodawn #horizonzerodawnart #fanart #hzd
  • Aloy in Nora Brave by @tiffanydeancosplay

Photo: @sfximages

#horizonzerodawn #horizoncosplay #hzdcosplay #aloycosplay #aloy #cosplay
  • The first #fanartfriday of the year started off good for #HorizonZeroDawn!

First artwork by @artnerdx and @monsterrepository
Second artwork by @norapenzina
Third artwork by @seraszea
Fourth artwork by @mario_broshearts
Fifth artwork by @adistinctivelackofhue
Sixth and seventh artwork by @jakface

All the best wishes for 2018 to all of you! ❤️
#fanart #aloy #nil #teb #hzd #hzdfanart